Episode 15: Groups, Upside Your Head!

Welcome to Episode 15 of the House Rule Podcast!


In this exciting episode, we are joined by a special guest host. Our oft mentioned gaming bro, Rory! He is on board to talk with us about the hunt for a new group. Our guest expert offers some advice on his several experiences on the search.


Next up, we talk about being a good player. How do you avoid causing friction in your group? And how can you, as a player, maximize the fun around the table?


Drop us a line if you have any pointers and see you next time!



[Download]


Comments can be left here or on twitter at www.twitter.com/house_rule. You can also email us at podcast@HouseRule.com.

Show Notes:
The music in our podcast is from OverClocked ReMix. You can find them at www.ocremix.org, a fantastic place for free remixed video game music. From their website:
"Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans."

The intro song is 'The Koan Of Drums' by djpretzel, remixed from the Tales Of Phantasia song 'Desolate Road'.
The outro song is 'The Ken Song' by jdproject, remixed from the Street Fighter II: The World Warrior song 'Ken Stage'.

Heart and Soul

Inspiration.


There is a weighted word, it's probably one of the most important and sometimes elusive concepts in gaming. It's that thing that makes the creative part of your brain stand up and start doing some work, finally. The problem with inspiration is that it's so rarely realized. A good idea might hit you and then you forget about it, or don't flesh is out enough, or just don't care quite enough to make it happen. Worse, you might not even have an appropriate outlet for it!


I'm going to leave doing something with inspiration for another article and focus instead on where it comes from. Call this part one of a series of blog posts on inspiration. See I was so inspired yesterday (and a little this morning) that at work all I could think about was this one idea. It made me a little sad to have to shelve it, but after a long hard look at the state of the campaigns I'm running it absolutely had to hit the back burner. However, it did get me thinking about where the idea came from.


It came from Dark Souls. Dark Souls is the spiritual successor to the most atmospheric game I've ever played, Demon's Souls. It simply oozes style and substance. The story telling is extremely subtle and the open world of the game is so terrifying that stepping away from relative safety is genuinely worrisome. The first time I ran into an enemy in the wild it was actually fear-inducing, and the circumstances weren't even that crazy! It was a skeleton in a graveyard in broad daylight, nothing scary about that in a normal game. But Dark Souls is crafted in such a way that makes every enemy encounter a struggle and every new experience a serious mental health concern. In short, it's one of the many sorts of games I wish I could run.


It's a... complicated love affair with media, because I'm often exposed to things that spark new ideas, and thus I am constantly shelving them or pepper-spraying them because they just can't take the damn hint and leave me alone. I'm not saying that's a bad thing. On the contrary, it's awesome to take in inspirational experiences all the time. I love being showered with the affection of my creativity, even if it's a bit overbearing at times.

Sometimes it's harder to find, for a lot of reasons. Personally, I almost always find it hard to be inspired for something I've spent a lot of time on already. For example, a long running game gives me trouble, I can never come up with ideas I love. This even happens in the relatively short term, it's why I can't run games for more than a few hours. I think the people who never ever experience some sort of inspirational road blocks are people who lead impossibly interesting lives. Or they are liars. Maybe both.


Gaming has made me take in experiences differently. Whenever I hear cool music there is something in the back of my mind calculating it's usefulness for role playing. I have created entire awesome scenes based on just songs, without even knowing the context. I take in all media like this. My inspiration engine is running full bore whenever I'm seeing, hearing, or experiencing something cool. It's a blessing and a curse, I have a hard time focusing on stuff sometimes because of this.


I think the stereotypical image of the basement dwelling nerd is incorrect, because I think a lot of gamers are like me. We need to be taking in cool stuff. Whenever we need that kick in the brain we just start filling our brains with outside influence, and that happens a lot! It's the fuel we desperately need. For now, I'm going to absorb Dark Souls in it's entirety and hopefully crank out some ideas that will drive a desperate fear and anxiety into the hearts of whatever players end up on the business end of my idea.


Cheers,
Lee

Livestream Failure

Ahoy!


Last night I ran a session of Caelestis (which was awesome, which makes this more painful to write) and we had issues with the stream which I can only accurately classify as a total meltdown nightmare. It sucks for a lot of reasons, but we captured no usable video for it, only sub-15 minute snippets (many less than 2 minutes in length)... so I'm going to just write up a summary for the session sometime this week and put it where the session 4 archives should be! With luck we won't get completely boned again like this. It's fun to stream the game and to have all of it out there for other interested people to enjoy, so we'll try to have this problem fixed up!


-Lee

Livestream: Caelestis October 1st

Hello again!


This weekend I'm going to be running my wicked cool gang violence action game Caelestis. The last session ended with Bushido requesting help from The End and Jeff making an extremely unusual new friend. It promises to be another exciting episode where the players do things that nobody who wasn't effectively immortal would dream of doing!


Day: Saturday Oct 1st
Time: 6pm PST (West Coast USA)
Place: Our Roleplaying Stream page, a link to which can be found at the top of this page (also on the bar on the right side).

Episode 14: Train Wreck!

Welcome to Episode 14 of the House Rule Podcast!


You are in for a treat!


We start off with a lively discussion of the bane of PC and NPC alike, character names.


Next, we serve up a little Natural GM Enhancement when we tackle the subject of information control.  What the players know and how they find out, you'll find out... NOW!  From US!!!


And wrapping up we have a highly amusing tangent discussion about my personal favorite thing in the RPG universe, train fights and vehicular encounters!


Everybody enjoy! See you next time!



[Download]


Comments can be left here or on twitter at www.twitter.com/house_rule. You can also email us at podcast@HouseRule.com.

Show Notes:
The music in our podcast is from OverClocked ReMix. You can find them at www.ocremix.org, a fantastic place for free remixed video game music. From their website:
"Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans."

The intro song is 'The Koan Of Drums' by djpretzel, remixed from the Tales Of Phantasia song 'Desolate Road'.
The outro song is 'The Ken Song' by jdproject, remixed from the Street Fighter II: The World Warrior song 'Ken Stage'.

Livestreaming Pathfinder Drow Game

We are currently livestreaming Jeff's Displaced game, where we all play evil, evil Drow. And it's ran in Pathfinder!

I Am A Victim Of Synergy

FOR THE EMPEROR

Anyone who has GMed a game, has been excited about gaming based on the types of entertainment around them. When the new star wars movies came out, we played star wars. When lord of the rings came out, we got excited about fantasy. I would like to explain how this weekend has been a parasite for my gaming-mind.


Step One: I download the Space Marine demo on my PC.

Step Two: After absurd amounts of satisfaction, I download the game on Steam.
Step Three: I remember how fun the Deathwatch trial on Free RPG day was.

And.... it begins.


I know very little about the 40k universe, but the new video game gives me an effortless and enjoyable way to learn enough about the setting to run or play in Deathwatch. This seems brilliant when I think about the marketing strategy involved, but I am still content to simply be excited about the potential of completely unhindered space marine carnage promised by the Deathwatch role playing game.


Is this enough to defeat the $60 dollar price tag? That is hard to say. Maybe I will find a used copy on ebay :p

Anyhow, an ataboy to GW, and excitement for the future. All in all, a decent weekend.

-Jeff

Keeping it Real

I've given a lot of attention on this blog and on our podcast to the urges I constantly battle to start new games in new systems.  As my soft squishy brain cycles through moods and interests, it periodically settles on a certain game for a period of deep scrutiny and eagerness that usually ends with a whimper as I realize that have no chance of running this thing or getting a group willing to play it.


One such game, which comes around every few months to consume my attention and interest is The Riddle of Steel.  TRoS is a low-fantasy game aims to express traditional medieval and renaissance style action with detailed, realistic mechanics.


The writer of the game is himself a student of traditional western fighting styles and the game has gotten a number of accolades for its accuracy.


The cardinal obstacle to starting and sustaining a game is that the game is woefully out of print.  There are other challenges though, but not enough to get it completely away from my mind.


The thing that really keeps me engaged with this game is it's realism.  As I've already mentioned the game has been highly regarded for it's realistic combat system and that drew me in as well.  Notably, I found my self really into the way wounds are handled in TRoS, which is quite graphically.  Hit points and health levels are a level of abstraction that most rpgs seem to take for granted.  But, while it is fun to play an unshakable hero who comes out of each battle as good as new, twenty-five arrow hits would leave your hero looking like a porcine and bleeding like a burst water balloon.  One good stab to the gut is more than enough to kill a man, even a knight in armor or a rippling-muscled barbarian.



TRoS is a game that treats a gut wound as a feature.  Once you get hurt, that injury goes to work.  It hurts, it wears on the body and it bleeds.  And once you get (or give) one, it stays around until it is healed or until it kills you.

It isn't the sort of realism I need in every game, but I think that TRoS uses the realistic, non-abstract mechanics better than any other game I've come across.  It does not hurt that it also has some engaging narrative elements and a cool setting.


Hit points and AC  are well and good, but isn't it a rush to know that the next time the dragon swoops in, he might take your head clean off.  Of course it is!  Because that's how it happens in the real world.

Keep it real folks!


-Ed

Livestream: Caelestis on Sept 17th

Hello hello!


I'm going to be dropping some crazy awesome stuff (maybe) in my next game and I'd like everybody to join me! That's right, the whole internet. Every single person. I'll even accept bots, roaming independent AIs, and death cults. Just come and watch for a few hours, the link to our stream is on the right and also up top on that sweet little bar. It's called Roleplaying Stream and is not to be confused with Gaming Stream, that one is for other nefarious purposes. If you want to catch up ahead of time (and why not? It's awesome!) then click on Caelestis Archives to watch all the previous sessions.


Day: Saturday Sept 17th
Time: 6pm PST (West Coast USA)
Place: The internets!


See you there!

Episode 13: Game, game, other game!

Welcome to Episode 13 of the House Rule Podcast!


This episode we are getting down to business!


We are going to talk about integrating other types of games into your RPGs.  we talk about board games, card games, minis games and others as well as a huge number of ways you can incorporate them.


Next up we will talk about improvisational GM-ing.   We'll hit on different reasons to improvise and some techniques that can improve your success at whatever level of improv you use.


We tie that discussion into the topic of starting new games, both the pleasures and the pitfalls.

Let us know about your own experiences integrating different game types and improvising at the game table.  and we'll see you next episode!


[Download]


Comments can be left here or on twitter at www.twitter.com/house_rule. You can also email us at podcast@HouseRule.com.

Show Notes:
The music in our podcast is from OverClocked ReMix. You can find them at www.ocremix.org, a fantastic place for free remixed video game music. From their website:
"Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans."

The intro song is 'The Koan Of Drums' by djpretzel, remixed from the Tales Of Phantasia song 'Desolate Road'.
The outro song is 'The Ken Song' by jdproject, remixed from the Street Fighter II: The World Warrior song 'Ken Stage'.

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